Parece que é verdade. Parece que será parecido com o The Sims Histórias.
Eu não entendo muito de Inglês, por isso postarei aqui a notícia do Simprograms, gostaria que alguém bom em Inglês traduzisse:
"Well guys – it really is official – the various domain names that EA registered with The Sims Medieval has finally came to light. The Sims Resource (TSR) brings to us the first screens and preview of the game…and honestly, considering that it lacks a build mode…may not be that fun. It’s mainly suited for quests and adventures. But at least we’ll be able to…I suppose decorate our castles.
Eu vi pela a Osimbr, lá (o membro que postou) dizia:
"Com o meu baixo conhecimento em inglês e o Google Translate, deu pra perceber que não será nenhuma expansão! Os sims poderão seguir religiões ou não. Haverão profissões como: Cavaleiro, Feiticeiro, Mercador, Médico, Padre, entre outros.
Não terá modo construção, mas os sims poderão expandir seus, castelos, casas ou terrenos. Haverão pombos correiros como meio de comunicação."
Legal *-*
Ansioso, pareceu bem legal *-*
Eu não entendo muito de Inglês, por isso postarei aqui a notícia do Simprograms, gostaria que alguém bom em Inglês traduzisse:
"Well guys – it really is official – the various domain names that EA registered with The Sims Medieval has finally came to light. The Sims Resource (TSR) brings to us the first screens and preview of the game…and honestly, considering that it lacks a build mode…may not be that fun. It’s mainly suited for quests and adventures. But at least we’ll be able to…I suppose decorate our castles.
The Sims: Medieval is not an expansion or stuff pack, it’s a standalone game more along the lines of The Sims: Life Stories, but a major departure from The Sims 3 and the way of life we have come to know in our beloved games. The Sims: Medieval is played more like an RPG than a simulator, with players choosing from one of ten ‘hero’ characters which they will control as they play out quests to further themselves in the game. The professions include Blacksmith, Bard, Knight, Merchant, Monarch, Physician, Priests, Spy and even Wizard.
There will be no build mode as we know it, but players will be able to expand their castles, houses etc by adding modules. The Create a Sim that we all know and love remains in a basic form for setting up your characters but the game is far removed the modern day worlds we play out today in Sims 3. All the technology you know is gone. Food prep is back to basics and even carrier pigeons are used as your only form of communication.
So The Sims: Medieval is then, very much not just The Sims 3 with old world objects and styles, it’s a completely new way to play the game, focussed on quests and objectives in a way not seen in the franchise to date.
According to Rod Humble, Executive VP of EA Play, this will be the first of a series of similar releases which sees The Sims explore “themes, space and time”.
The Sims: Medieval is set in a period of time which allows for rich and varied stories to evolve, many of which will be either based on or heavily influenced by the religions of the time (as it was in real life). You will be able to choose to not have any religious influence, or to experience Jacoban or Peteran Churches (or both). This will greatly affect the way your kingdom operates and is one for the more RTS like elements of the game.
Eu vi pela a Osimbr, lá (o membro que postou) dizia:
"Com o meu baixo conhecimento em inglês e o Google Translate, deu pra perceber que não será nenhuma expansão! Os sims poderão seguir religiões ou não. Haverão profissões como: Cavaleiro, Feiticeiro, Mercador, Médico, Padre, entre outros.
Não terá modo construção, mas os sims poderão expandir seus, castelos, casas ou terrenos. Haverão pombos correiros como meio de comunicação."
Legal *-*
Ansioso, pareceu bem legal *-*